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It's also thrilling when you start exploring the vast world and come across the ruins of ancient civilizations, something that was a hallmark of previous games. The first time Kratos and Atreus paddle a small boat out into the vast Lake of Nine and come face-to-face with the shockingly huge World Serpent (which you can see at the end of this trailer) is jaw-dropping. However, scaling things back means that when the game does inevitably get bigger and more epic, it has a much larger impact. But it's a far cry from riding on the back of Gaia as a group of Titans assails Mt.
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The game lets you get your feet wet with the new battle mechanics, and there's a "boss" not too long into the game that lets Kratos flex his still-considerable might. To top the extreme spectacle of the previous God of War games, the latest entry goes deliberately small to start - the first hour or so focuses on hunting and fighting in the snowy Nordic woods with Atreus. That small, relatable father / son bond exemplifies how Santa Monica Studios made God of War work. It also provides an emotional barometer that gives an insight into how both Kratos and Atreus are holding up through their mythical trials. This growth doesn't just come through cutscenes, either - having a constant companion to chat with means the player is always learning about both characters. He's cold and distant and critical, but never uncaring, and watching their bond ebb and flow throughout the game infuses it with a relatable heart even as the pair battle giant ogres, witches, demons and dragons. That's an exaggeration, but pairing Kratos with his mysterious son Atreus and letting them explore the Nordic landscape and its accompanying mythology together widens Kratos' emotional palette considerably. But, most importantly, Kratos is more nuanced and shows more emotion in the game's opening hour than he did in the entire previous trilogy.
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#GOD OF WAR 3 PS4 REVIEW SERIES#
The game's visuals are stunning, gameplay is varied and engaging, the new combat system and over-the-shoulder point of view add a fresh feel while keeping the fluid action the series is known for. After spending the last week playing the game's main quest, I can definitively say that developer Santa Monica Studios has successfully brought God of War into the modern gaming era. Sony wisely put Kratos' adventures on hold following a disappointing 2013 prequel before showing off a completely re-invented God of War for the PS4, lead by God of War II writer / director Cory Barlog. Without that anger, what was left to say about Kratos?Ī lot, it turns out. Over the course of three games, he had gone from a flawed, murderous but sympathetic character to rage personified. The pantheon of Greek gods was destroyed, and Kratos was either dead or had disappeared - and it almost didn't matter which. By the time 2010's God of War III wrapped up, the bottomless pit of anger at the heart of protagonist / anti-hero Kratos had played itself out.